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Need for Speed (NFS) is a series of racing video games published by Electronic Arts EA and developed by several studios including Canadian-based company EA Black Box and British-based Criterion Games. It is the most successful racing video game series in the world, and one of the most successful video game franchises of all time.[1] As of October 2009, over 100 million copies of games in the Need for Speed series have been sold.[2]

The series was originally developed by the Canadian-based company Distinctive Software, which became known as EA Canada. The series debuted with The Need for Speed in North America, Japan, and Europe in 1994. Initially, the series was exclusive to the fifth generation consoles and was featured in all of the seventh generation video game consoles by 2008. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. In Japan, the series was released as Over Drivin. After the release of Need for Speed: High Stakes, it adopted the western name. Since Need for Speed: Underground, the series has integrated car body customization into gameplay.


Need for Speed: Underground (2003)

Need for Speed: Underground proposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.

The game features tuner cars and focuses on the import tuner culture shown in movies like the Fast and the Furious and 2 Fast 2

Furious. The game has a wide variety of tuning options such as widebody kits, bumpers, spoilers, rims, hoods, roof scoops, window tints, neon, decals, vinyls, paint and performance upgrades such as engine and NOS. City street racing is the primary focus of the game.

Due to law enforcement reasons, there were no cops in Underground and Underground 2, which drew criticism as cops were an important part of previous titles' gameplay. The game received good reviews which generally criticised cops not being in the game.[citation needed]

Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series.

This was the first Need for Speed to require Hardware Transform and Lighting in Graphics Cards.

Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on 15 November 2004. A demo of the game was placed as a

"late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game.

In Underground 2, the story bob continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat th

e opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.

The customization features in the game was significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no conne

ction to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay. This game has extensive amount of customization.

The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, which affect the downforce of the car.

Need for Speed: Underground Rivals was t

he first Need for Speed game released on the PlayStation Portable. It is the PSP equivalent of Need for Speed: Underground 2, and was released on 24 February 2005 in Japan, 14 March 2005 in North America, and 1 September 2005 in Europe. The title went Platinum in Europe on 30 June 2006. It had no free roam and the cars were very limited.

Need for Speed: Most Wanted was released on 16 November 2005, and was one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the Grand Theft Auto-like free-roaming of Underground 2, but with less extensive vehicle customization features than in the Underground series. The customization options are improved slightly in the latter need for speed titles. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action, which was used in later games, such as Need For Speed Carbon. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player has to meet certain requirements before he can take on the next Blacklist rival, such as races completed, bounty earned, etc.

A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed series. In Germany the "Black Edition" was only released for PS2.

The PSP port of Need for Speed: Most Wanted is Need for Speed: Most Wanted 5-1-0. It was released on the Gamecube, Xbox 360, PS2, Xbox, GBA, PC and DS.

Need for Speed: Carbon saw the return of nighttime-only racing, and a sele

ction of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon also introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid t

he player in races. Drift events returned to the series in Carbon. It also continues the story of the player from NFSMW. However, the game has far less emphasis on the police than NFSMW.

The game was released on 31 October 2006 for Windows-based personal computers, Playstation 2 and Xbox 360, and this is the first Need for Speed game for Playstation 3 and Nintendo Wii and it's the last NFS game for Nintendo Gamecube and Xbox, followed by video game consoles and handheld game

consoles. Carbon's handheld port is known as Need for Speed Carbon: Own the City. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is unable to overtake the leader and remain in front (10 seconds), it will go down to the next round where the play

er must stay as far ahead as possible to gain more points and win against the boss.

Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger. The car featured on the front cover of the Collector's Edition is the Mitsubishi Lancer Evolution IX.

The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk.

The Need for Speed: Carbon "Collector's Edition" features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic

finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.


Need for Speed: ProStreet is the 2007 released t

itle in the Need for Speed series. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles),[15][16] modeling, burnouts and more. The game also lacks the free roam mode in which players can roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days. The game consisted of Drag races, Speed challenges, Grip races (circuit racing), and drift races. you would progress through the career mode dominating racedays, unlocking events, and going to showdowns. you could improve your cars, but the main focus was on dominating each raceday to unlock more. you would eventually end up unlocking one or up to all of the elite kings-Drag, Speed, Drift, and Grip

kings. you would go to racedays and compete against others that get progressively better and just race the certain kind multiple times, until you could face the king, and win. you would then receive their car as a "gift" for beating the highest level of that type of racing. There is also a king over all of the types- Ryo. he is very good at everything, and you have to be able to beat him in everything to win his car.

The game was released on 14 November 2007 in North America and on 23 November 2007 in Europe. However sales were poor and critics bashed the game because of its awkward, unrealistic physics engine, boring

single player career mode and unresponsive controls.

The "Collector's Edition" for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download.


Need for Speed: Undercover was released on 18 November 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[17]

The game focuses o

n, like NFS Most Wanted, tuning and cop chases. The game features 50+ cars. The game takes place in a fictional city, in a Tri-city Bay area. The player's role is an undercover cop, trying to stop the racers. The game contains live-action cutscenes which feature the actress Maggie Q. The game also features a damage system and now parts can break off after a crash. However, the player doesn't need to pay for the damage and the car is repaired automatically after each race, unlike 2007's Need For Speed Pro Street.

EA Games president Frank Gibeau stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the ga

me, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%).[18]

The "Collector's Edition" for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track co

nfigurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.

EA also ported Undercover to various mobile devices. It is available for purchase and download in the iTunes App Store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre, and Windows Mobile. It is also the last Need for Speed game for PlayStation 2.

Need for Speed: Shift, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. It features 60+ cars, divided into 4 tiers. It features 19 tracks, some of which are actual licensed tracks and others which are fictional. In addition to improved driving simulation and an adaptive difficulty, the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed. NFS Shift focuses on racing simulation rather than arcade racing of previous titles. The car featured on the cover page is a BMW E92 M3 GT2.

It has received better reviews than the last 3 games, Carbon, ProStreet and Undercover. It has gained a 9.0 rating from IGN and the Official Xbox Magazine while gained a 7.0 from Eurogamer and Gamespot, who were considerably less impressed. The reviewers generally praised the in-car view of the game and its sense of speed while most of the criticism revolved around the Drift aspect of NFS: Shift.

A Ferrari racing DLC pack was released. It was available on the Xbox 360 for 800 Microsoft Points. It featured 10 Ferrari cars and 46 specific Ferrari challenges in career mode.

An Exotic racing pack was also released. It features cars like the McLaren MP4-12C, the BMW M1, the Gumpert Apollo and the Honda NSX. It also features new races, a new championship & 5 more trophies for the PlayStation 3.

It is available for purchase and download in the iTunes App Store for the iPod Touch and iPhone, and Windows Mobile.

The "Special Edition" of Need For Speed Shift contains a special tuned BMW M3 GT2, and an Elite Series track.







RISK YOUR LIFE (RYL)
Risk Your Life is one of the few MMORPGs (Massively Multiplayer Online Role-Playing Game) that bring you an online Virtual Reality atmosphere that is both completely interactive and immersive.

RYL is a well-balanced MMORPG developed under a 3D environment that allows players to create their own character, define its role, do battle with it, and much more in a virtual world. No longer do players have to face monotonous individual games but they can now interact with hundreds or thousands of other players from all over the world and undertake the adventure of a lifetime together.

Presented in a full 3D world, RYL allows players to create their unique characters, define their roles, engage in battles and hand-to-hand combat via this internet adventure and watch their character grow. No longer do players have to face onotonous individual games but they can now interact with hundreds or thousands of other players from all over the world and undertake the adventure of a lifetime together.

RYL connects players around the world together to venture into quests, players can wage wars between camps, develop their own territory/camps, gather their own parties to engage in friendly relationships with the community. Experience the new generation of online interactive gameplay in a fabulous fantasy world.

WHAT IS R. Y. L?
Risk Your Life in other words "Your Life As The Stakes !"

The Meaning of RYL in the game "Posses the strength to attack and conquer to extend your territory and grow".
When players conquer an area of village, they will have to power and authority over the village. They will become the ¨feudal lord〃 and thus the village or area will become his/her territory. The player can then invest and develop that territory into becoming more powerful and wealthy but be warned that if that territory cannot be defended against hostile attacks, it will be conquered. In other words, players can use their character to wage war and conquer territory while risking their life, this is the meaning of ¨Risk Your Life〃. Players will gain skills automatically as they level up their character.











Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team headed by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. In 2008 Flagship Studios filed bankruptcy and all intellectual property was seized because it was used as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing US/EU server support in the fall of Flagship Studios until 31 January 2009, when the US/EU multiplayer game servers and websites were taken offline.[5] HanbitSoft has since acquired properties to the game and has redeveloped it as Hellgate London: Resurrection. As of June 2011, Hanbitsoft's redesigned game is currently live in Korea,[6] and the North American release, published by subsidiary T3Fun, has undergone (closed) beta testing and open beta testing commenced on June 30, 2011 as free to play. .[7]









Set in a post-apocalyptic London in the year 2038, Hellgate: London is a fast paced action role playing 'hack and slasher'. The game featured both singleplayer and online multiplayer support when it was released although US/EU online support has since shutdown. Flagship Studios released 1 major MP content update The Stonehenge Chronicles and the 2nd The Abyss Chronicles on the test server before the studio's closure. Similar to the Diablo series, randomization is embedded into many of the game mechanics including weapon and armor attributes, item drops, mob spawns and level composition. The singleplayer version features a 5 act story quest line and when completed, the player is eligible to restart the story line again in Nightmare difficulty and create new characters in Elite mode.









Singleplayer
The singleplayer version of Hellgate: London hosts the 5 act story quest line. Elite characters can be created once a character has completed the story quest line once. The story line can be repeated in Nightmare difficulty starting with mobs starting at level 30. A character's experience is capped at 50 levels while enemies in Nightmare difficulty can reach level 62.
The last SP patch Flagship Studios released is known as version 1.2. The file is no longer officially hosted but can be found from various third parties.







Multiplayer
NB: The original servers were shut down on February 1, 2009.[10] By July 2011 Hellgate:London multiplayer servers were relaunched using a free to play model.[11]
Hellgate: London was initially designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-for-all PvP Mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create a "friendly-fire" way of playing the game.[12] In multiplayer mode, players can meet and organize for team play and quests in safe zones - the old Underground stations, protected by the Freemasons' wards. The world will not be split in "shards" or servers, but rather play like a massively multiplayer online game with heavy instancing, such as Guild Wars. Every character is capable of soloing the entire game. Grouping with other players is optional, though grouping will bring benefits in terms of experience gain and items. As the number of players within an instance increase, the difficulty of the instance increases. The game does not feature LAN support



















Call of Duty is a first-person and third-person shooter video game series franchise, created by Ben Chichoski. The series began on the PC, and later expanded to consoles and handhelds. Several spin-off games have also been released. The earlier games in the series are set primarily in World War II; starting with Modern Warfare, set in modern times, the series has shifted focus away from World War II. Modern Warfare was followed by Modern Warfare 2, set in modern times, and Black Ops, set during the Cold War. Modern Warfare 3, also set in modern times (as the name suggests) is set to be released soon.




The Call of Duty games are published and owned by Activision and published for Apple OS X by Aspyr Media. Most have been developed primarily by Infinity Ward and Treyarch; some games have been developed by Gray Matter Interactive, Spark Unlimited, Pi Studios, Amaze Entertainment, Rebellion Developments, and n-Space. The games use a variety of engines, including the id Tech 3, the Treyarch NGL, and the IW 5.0. Other products in the franchise include a line of action figures designed by Plan-B Toys, a card game created by Upper Deck, and a comic book mini-series published by WildStorm.




As of November 27, 2009, Call Of Duty games had sold 55 million copies for $3 billion in revenue.[1] A 2010 Q3 earnings call from Activision confirmed that the eighth installment of the franchise - a FPS - was currently in development by Sledgehammer Games and Raven Software and due for release "during the back half of 2011". This has been revealed to be Infinity Ward's Call of Duty: Modern Warfare 3 with the latter developers co-developing multiplayer.[2]






Main article: Call of Duty 2
Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision. The game is set during World War II and is experienced through the perspectives of soldiers in the Red Army, British Army and United States Army. It was released on October 25, 2005 for PC, June 13, 2006 for Mac OS X and November 15, 2005 for the Xbox 360. Other versions were made for mobile phones, Pocket PCs, and Smartphones.












Call of Duty 3

Main article: Call of Duty 3
Call of Duty 3 is a World War II first-person shooter and the third installment in the Call of Duty video game series. Released on November 7, 2006, the game was developed by Treyarch, and was the first major installment in the Call of Duty series not to be developed by Infinity Ward. It was released on the PlayStation 2, PlayStation 3, Wii, Xbox, and Xbox 360.[5] Call of Duty 3 follows the American, Canadian, British, French Resistance and Polish armies after D-Day in the Falaise Gap.













Call of Duty: World at War
Main article: Call of Duty: World at War
Call of Duty: World at War developed by Treyarch is the fifth installment of the main series, and returns to the World War II setting of earlier titles.[6] On June 9, 2008, it was confirmed that the game would be titled Call of Duty: World at War and would be set in the Pacific theater and Eastern front of World War II. The game uses the same proprietary game engine as Call of Duty 4. Call of Duty: World at War was released for the PC, PS3, Wii, Xbox 360 consoles and the Nintendo DS handheld in North America on November 11, 2008, and November 14, 2008 in Europe. As of June 2009, Call of Duty: World at War has sold over 11 million copies.[








Call of Duty: Black Ops
Main article: Call of Duty: Black Ops
Call of Duty: Black Ops[8] is a 2010 first-person shooter video game[9] developed by Treyarch and published by Activision for release on November 9, 2010.[10] Officially announced on April 30, 2010, the game is the seventh installment of the Call of Duty series, the third game in the series to be developed by Treyarch, and the first game to take place during the Cold War and partially in the Vietnam War. It was initially only available for pre-order on PC, Xbox 360, and PlayStation 3; however, Activison has since confirmed that it will also be released for the Nintendo Wii as well as the Nintendo DS.





Call of Duty 4: Modern Warfare
Main article: Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare is the fourth installment of the main series, and was developed by Infinity Ward. It is the first game in the series not to be set during World War II, as well as the first to receive a Mature rating from the ESRB (except for the Nintendo DS version, which was rated Teen). The game was released for Microsoft Windows, Nintendo DS, PlayStation 3, and Xbox 360 on November 7, 2007. Download and retail versions for Mac OS X were released by Aspyr in September 2008. As of May 2009, Call of Duty 4: Modern Warfare has sold over 13 million copies.














































































































































































































































































































































































































































Call of Duty 2
Main article: Call of Duty 2
Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision. The game is set during World War II and is experienced through the perspectives of soldiers in the Red Army, British Army and United States Army. It was released on October 25, 2005 for PC, June 13, 2006 for Mac OS X and November 15, 2005 for the Xbox 360. Other versions were made for mobile phones, Pocket PCs, and Smartphones